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3ds max 2016 system requirements
3ds max 2016 system requirements











3ds max 2016 system requirements

Initial support for importing and previewing assets in USD format Users can control where the decal texture appears in the scene by using a viewport gizmo to adjust its position, size and angle and can selectively exclude scene objects from the texture projection.ĭecals can be layered over one another, with overlap controlled by parameters in the VRayDecal object. The main new features in Update 2 is V-Ray Decal, a new system for projecting textures onto surfaces in a scene without the need to set up or modify UVs for a mesh. V-Ray Decal projects textures onto surfaces without the need for extra UV work Other changes include initial USD support, a new Blur/Sharpen layer in the V-Ray Frame Buffer, and the option to instance lights in a scene using V-Ray Instancer.

3ds max 2016 system requirements 3ds max 2016 system requirements

Chaos has released V-Ray 5 for 3ds Max Update 2, the latest update to the production renderer, adding a new V-Ray Decal system for projecting textures onto surfaces in a 3D scene without the need for UV work.













3ds max 2016 system requirements