

Blood Spawn and Blood Abominations give more monsters, more abilities, more plot hooks (especially in the Shadow World and the ehrsheghlien). The major regional products ( Cities of the Sun, Rjurik Highlands, Havens of the Great Bay, Tribes of the Heartless Waste) really help take those areas forward and give life to more of the world. Products beyond the core: Overall, the Book of Regency is a solid add to the box, addressing the main USP of the setting, and it's incredible it wasn't farther up on the priority list when the line was alive, having to wait for the WotC takeover to get a throwaway digital release. Worth reading Roger Moore's highly entertaining playtest notes to see a short sample of the game being played, even if it's a pretty irreverent take. Broadly settled on much much simpler version from the Legacy of Kings teaser game as at least the best way to start.

Thought the war system was overcomplicated crap, and the cards are trying their best to look nice but just can't manage it with all the information they're burdened with. (Not unlike rolling for wild talent psionic powers or tiefling racial abilities). It's very fun generating random sets of powers for a character, especially with the Book of Regency, but maybe not always the best for a consistent experience. Regency spells and bloodline abilities can be sort of pathetic or completely incredible. Definitely consider the campaign types offered in the main box (everyone as separate regents, everyone in a single court, one regent and the rest of the party without bloodlines) and try to pick one that will suit the table. Regency can be fun to play or desperately boring depending on your inclination. Bloodlines are there so your starting character has a right to rulership despite possessing an entire d4 HP. Cerilia doesn't really work so well with 12+ level characters, IMO, despite the conceit of regents. Possibly in keeping with the sub-Roman theme, a bit less grand and glorious, I don't think it should be taken to too high a level. Lots of plot hooks, especially if you dig into the Cold Rider part. Could be a little fresher, but the singular monsters ("The Manticore", "The Basilisk") are a really good play to bring back significance and threat to legendary beasts that tend to become whole species of adventurer fodder. Fun world if you're into sort of sub-Roman history with fantasy on top.
